Can you vortex a mothership




















Nukes that are called in early before a vortex expires should be sucked up into the vortex. Dazed and Confused. User Info: whitejedi User Info: gejsiv. User Info: plaguedog More importantly, if an Infestor NPs a Mothership and casts a vortex, will the vortex suck up the infestor, causing the mothership to lose the NP, and in turn get sucked up by the vortex?

User Info: Xamd. Who gets attack priority? Same as 1 marine vs 1 marine or any other battle of the same units with the same amount. Whoever shoots first will have the last few hp left in the end. When units that aren't the mothership are in a vortex and another vortex is cast ontop the existing one, the units become ensnared in both vortexes. I'd say the whoever enters the vortex last, wins. Anyone tried this? Cause it depends on how much damage can be done between vortexes in the time it takes for the 2nd vortex to take over.

Chosen wa pantsu banchou, ne. Nanto, ware wa nanji, nanji wa pantsu, ware wa pantsu no hangan nanoka? Ki ni suru na yo, my Raddy! A mothership during the Fall of Aiur. The zerg attack on Aiur during the Great War reversed forced a re-evaluation. The motherships were recalled to service [2] by high templar Erekul. However, it was too late for the ships to alter the course of the war. Amongst the reactivated ships was Moratun , the original mothership and crewed solely by Juras.

Moratun rescued zealots from a besieged colony before travelling to Aiur. The ship, and other empty motherships, arrived in Aiur's star system only after the Khalai evacuation to Shakuras. The ships were forced to find the Dark Templar homeworld by themselves. The fleet was manned by the few survivors that could be found.

The motherships were reunited with the protoss during the Interbellum and taken over by the Templar Caste. Many motherships were lost to the control of Amon during the End War , and the Daelaam was forced to engage them during the final assault on Aiur. As Aiur was being rebuilt, a renewed cultural interest in the Golden Age of Expansion lead to a new wave of support and care for ancient motherships.

The mothership is a high-value support unit. Only one may be deployed at a time. It frequently appears as a 'boss' in StarCraft II campaigns. It behaves like the Arbiter : it cloaks and recalls friendly units, and may temporarily disable units. The ship's long ranged attack allows it to contribute firepower from behind the front; it may also fire on the move. The mothership is the only unit able to survive a direct hit from a nuke. Vikings , corruptors , and void rays , are effective counters.

It may also be hijacked by the infestor 's neural parasite. The mothership is suited for late-game scenarios. Passively cloaks nearby friendly units and buildings within a range of 5. Summons all units in target area 6. Does not share a cooldown with the nexus Strategic Recall ability. After a 1. The mothership creates a Vortex that absorbs nearby units, allied and enemy alike, into it for the duration. The mothership will not be absorbed. When the Vortex ends, all affected units reappear around its location.

This ability is removed in Heart of the Swarm. In the Legacy of the Void single-player campaign, the player acquires Tal'darim motherships that have significantly different statistics and abilities from the motherships available in multiplayer play.

The normal mothership is not accessible in the campaign, but several motherships are sent to attack the Keystone along with other ships of the Golden Armada. This achievement must be done in a Wings of Liberty game, as Vortex is removed in later expansions. StarCraft Wiki Explore. Wiki tools. Explore Wikis Community Central.

By contrast, the timers to morph units that are not temporary e. Archons , Overseers are stopped during the Vortex. General Recent changes Pending changes Random page. Betting Preferences. What links here. Related changes. Upload file. Special pages. Printable version. Permanent link. Page information. Browse SMW properties. Hotkey :.



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